Domain II The River Lands

Name: The River Lands
Description: The River Lands are centered around the Thorn River. Its capital, Rivercamp, was originally a bandit camp. The growing village of Rivercamp has been the site of a battle between Stonemark forces and werewolves and is now slowly rebuilding.
Capital: Rivercamp (village)
Governed hexes: 3, 4, 13, 19, 22
Leader: Tania Garess
Leader abilities

  • Strength: 10
  • Dexterity: 14
  • Constitution: 10
  • Intelligence: 14
  • Wisdom: 16
  • Charisma: 14

Domain abilities

  • Power: 10+3 = 13 (+1)
  • Commerce: 14+3 = 17 (+3)
  • Economy: 10+3 = 13 (+1)
  • Statecraft: 14+3 = 17 (+3)
  • Prestige: 16+3+1 = 20 (+5)
  • Authority: 14+3 = 17 (+3)

Domain ability modifiers: +1 Prestige (Temple of the Elk)
Settlement improvements: None
Hinterland improvements: HEX 9 = Mines & Smelters (halves food, doubles resource & bullion production); roads & bridges improvement cost half when built

Total hexes: 5
Domain Control DC: 18 (10+5+3)

Tax level:
Security level:

Total hex food production: 510
Total hex resource production: 872
Total hex bullion production: 24
Settlement modifier: x3 (village)
Total food production: 1530
Total resource production: 2616
Total bullion production: 72

Total food consumption: 300 (200+100)
Total resource consumption: 27 (25+12)

Food surplus before taxes:
Resource surplus before taxes:
Bullion surplus before taxes:

Domain Treasury
Food storage:
Resource storage:
Bullion storage:

Current Unrest:

Domain II The River Lands

The Path of Kings BrightSmith